Principles and Indicators for Technology-based Materials: A Design Framework

A comprehensive design framework detailing 12 pedagogical principles and indicators for multimedia development in adult literacy.

This design framework serves as a guide for planning, developing, and evaluating technology-based learning materials for adult learners, particularly those in Adult Basic Education (ABE) and English as a Second Language (ESL) programs.


1. Adult learning requires a clear focus.

Indicators:

  • Objectives and/or potential outcomes are clearly explained.
  • There are various paths for students to follow.
  • Activities appear as part of skill bundles or are connected to themes.
  • Student work culminates in projects or products.

Examples:

  • TV 411

2. Adult learning requires that learners take “ownership” of what is to be learned.

Indicators:

  • Learners can explore their own interests and set goals.
  • Learners can design their own learning plans and follow a path that leads them to success.
  • Learners can choose from a set of skills, an array of themes, and/or various modes of learning (inductive, deductive, controlled, exploratory).
  • Group projects are offered as a possibility.

Examples:

  • TESOL

3. The goal of adult learning is to help adults apply knowledge, skills, and strategies in real-life contexts.

Indicators:

  • Knowledge, skills, and strategies are contextualized and connected to learners’ lives.
  • Application activities encourage learners to use skills beyond the course and report back (e.g., planning a trip, making a budget, etc.).
  • Learners see how things work (through photographs, animation, or streaming video) without having to get mired in print.

Examples:

  • Maricopa Center for Learning and Instruction

4. Language and literacy development require fluency and accuracy (but not at the same time).

Indicators:

  • Learners get the opportunity to write what’s on their mind, using their own language.
  • Learners have access to resources such as spell checks, dictionaries, thesauri, and encyclopedias.
  • Learners get a chance to edit and correct earlier drafts.

Examples:

  • America Dreams
  • SCALE Health Action Team Project

5. Language and literacy development are social processes that depend on interaction with others.

Indicators:

  • Learners get to know each other and are part of a community.
  • Learners can communicate with each other via email or through developed projects.
  • Learners tell their stories and listen to or read the stories of others.
  • Surveys and polls allow learners to see what others think.

Examples:

  • Susan Gaer’s Email Projects

6. Language and literacy development require hypothesis testing and risk-taking.

Indicators:

  • Students are invited to discover principles of writing, grammar rules, or spelling conventions by looking for patterns (task-based learning).
  • Students get a chance to move from a zone where they are relatively comfortable to new areas that are a bit scary (posting an email, sending an electronic postcard, posting a story, creating a video).

Examples:

  • Blue Mountain Interactive Birthday
  • School House Rock

7. Language and literacy processes are nonlinear and develop in fits and spurts.

Indicators:

  • Texts are highly engaging and propel students forward.
  • Information is recycled and instruction is layered so that knowledge, skills, and strategies are reinforced through various themes.

Examples:

  • Decisions, Decisions Online
  • Kids Health: What is AIDS?

8. Language and literacy are multidimensional.

Indicators:

  • Materials offer various modalities (visual, musical, analytic, naturalistic, interpersonal, intrapersonal).
  • Learners are encouraged to move beyond print in their work.

Examples:

  • Sites that combine print, sound, and video
  • Favorite Poem Project

9. Language and literacy grow through both serendipitous learning and explicit learning.

Indicators:

  • Learners get a chance to immerse themselves in interesting work (reading, writing, problem-solving).
  • Demonstrations illustrate how things work.
  • Learners have access to information on an as-needed basis.

Examples:

  • The Evil Landlady (problem-solving)
  • Cuisine Magazine recipe
  • Farmworker Youth

10. Language and literacy learning require both success and challenges.

Indicators:

  • Learners get a chance to see what others have done (models) before attempting their own work.
  • Learners are invited to use learning strategies with material that becomes progressively more complex.
  • Learners see or read how others process or create texts (cognitive apprenticeship).

Examples:

  • TV 411 Writing Gallery

11. Language and literacy develop more deeply if ideas are situated in a specific context or theme.

Indicators:

  • Skills and strategies are contextualized.
  • Learners are invited to explore a theme from various angles.
  • Learning materials can be accessed by skill area or by themes.

Examples:

  • The Farmworkers Website
  • National Institute of Allergy and Infectious Diseases: AIDS Fact Sheet

12. Language and literacy grow through both emotional engagement and cognitive involvement.

Indicators:

  • Needs assessment seeks to determine themes that matter to learners (parenting, health, money).
  • Some themes address controversial topics that a teacher may not want to address (AIDS, cancer, domestic violence).
  • Learners have opportunities to discuss issues, share information, and ask questions.

Examples:

  • Safe Horizon Domestic Violence Shelter Tour and Information Site
  • Talking with Kids